




Red Light, Green Light
Be the first team to get all members across the finish line without getting caught moving.
Rules
All players start behind the starting line.
One leader stands at the finish line and chants “무궁화 꽃이 피었습니다” with their back turned.
When the chant stops, the leader turns around.
Players may move only while the leader’s back is turned.
When the leader turns around, everyone must freeze immediately.
Penalties
If a player is caught moving: They are temporarily out.
To Win
Any movement after the leader turns around results in a penalty.
Pushing, grabbing, or distracting other players is not allowed.
Warning!
If you cross the line while throwing, the shot will result in a failure.

Balloon Pop Game
Pop the opposing team’s balloons while protecting your own.
Rules
Each participant attaches one balloon to their body.
The game is played within a designated area.
When the game starts, players may try to pop the other team’s balloons while protecting their own.
Hands may be used only to defend, not to pop balloons (adjust if needed).
Time Limit
The game runs for about 2 minutes.
Points / To Win
When time is up, the team with the most balloons still intact wins.
Warning!
No grabbing, pushing, or rough contact.
Leaving the designated area results in disqualification.
Any unsafe behavior will stop the game immediately.

Zombie Game
Zombies Team vs Humans Team
Humans survive until time runs out. Zombies try to eliminate all humans.
Teams
Players are divided into Zombies and Humans.
Rules
Zombies may only walk (no running).
Humans may run within the designated area.
Zombies can eliminate humans in two ways:
Hitting a human with a ball
Touching a human with their hand
When a human is eliminated:
The human is out and
One additional player joins the Zombie team.
Time Limit
The game runs for 3 minutes.
To Win
Humans win if at least one human survives when time is up.
Zombies win if all humans are eliminated before time ends.


Box Stacking Game
Build the tallest and most stable tower using boxes.
Rules
Each team is given an equal number of boxes.
Boxes must be stacked by hand only.
The tower must be freestanding (no walls, people, or other objects for support).
If a tower collapses, the team may rebuild within the remaining time.
Time Limit
The game runs for 2 minutes.
To Win
When time is up, the team with the tallest completed and stable tower wins.
Warning!
Towers must be standing on their own when time ends.
Any box added after time is called will not count.
Unsafe stacking or throwing boxes is not allowed.

The Six-Legged Pentathlon
(Team Relay Race)
Complete all mini-game challenges as a tied team in the fastest time.
Rules
Teams are made up of multiple players tied together (legs or waists, depending on setup).
Teams must complete four mini-game challenges in relay format.
All team members must move together and stay connected at all times.
Each challenge must be completed in order before moving on to the next one.
Teamwork and coordination are required to complete the course.
Time Limit
The game runs for 3 minutes.
To Win
The team that completes all missions first wins.
If no team finishes all missions within the time limit, the team that reaches the farthest mission wins.
Warning!
No running faster than is safe while tied together.
If a team becomes untied, they must stop and re-tie before continuing.
Any unsafe behavior results in disqualification.

Tug of War
Pull the opposing team past the center line.
Rules
Two teams stand on opposite sides, each holding one end of the rope.
Both teams pull in opposite directions when the signal starts.
The rope has a center marker aligned with the center line on the ground.
The game starts on the referee’s signal.
Time Limit
The game runs for 2 minutes.
To Win
A team wins by pulling the opposing team past the center line.
If neither team crosses the line within the time limit, the team that pulls the rope farthest past the center line wins.
Warning!
No wrapping the rope around arms, hands, or body.
No sitting, lying down, or sudden jerking.
Stop immediately when the referee calls the game.


Indiana Jones
(Running Away from the Big Ball)
Runners survive the course while the opposing team tries to eliminate them by hitting them with the ball.
Set up
One team runs along a course formed by an Inner Circle and an Outer Circle.
The opposing team stands outside the course with a large ball.
Rules
The running team must follow the designated circular course.
The opposing team rolls the large ball to hit the runners.
If a runner is hit by the ball, they are eliminated.
Runners may not block or grab the ball.
Time Limit
The game runs for 1 minute.
To Win
When time is up, the team with the most remaining runners wins.
Warning!
Head shots are not allowed. No throwing of the ball.
No pushing, tripping, or intentional contact.
Runners must stay within the course at all times.

Dodgeball
Eliminate opposing players by hitting them with the ball while avoiding being hit.
Rules
Two teams start on opposite sides of the court.
Players may throw balls to hit opponents.
A player is eliminated if they are hit by a ball.
Eliminated players must leave the court immediately.
Players may dodge, jump, or move within their designated area.
Time Limit
The game runs for 5 minutes.
To Win
A team wins by:
Having more players remaining when time is up, or
Eliminating all players on the opposing team
Warning!
Head shots are not allowed.
No holding the ball for an extended time to delay the game.
No pushing, tackling, or rough contact.


Toilet Paper Game
Use limited toilet paper to connect all team members into one complete circle.
Rules
Each team is given 2 rolls of toilet paper.
Teams must use the toilet paper to wrap around team members and form one connected circle.
All team members must be linked together within the circle.
Only the provided toilet paper may be used.
Time Limit
The game runs for 1 minute.
To Win
The first team to successfully form one complete circle with all members connected wins.
If no team finishes within the time limit, the team closest to completing the circle wins.
Warning
No taping, tying knots, or reinforcing the toilet paper.
Intentionally breaking another team’s toilet paper is not allowed.
Unsafe behavior will result in disqualification.
If you fail, **no points will be awarded.


