
player guide

1. Meeting Point
Please gather in the lobby in front of the main meeting room by 1:50 PM.
2. Game Requirement
Participation is only allowed for those wearing their assigned vests.
3. Restricted Area
Please do not enter any of the Academy classrooms.
4. Team Leaders
Please ensure you have the team scoreboard with you at all times.
5. Prize
The winning team will receive 30 traditional Korean coins (Yeop-jeon).
6. Game Rules
Please scan the QR code to familiarize yourself with the game instructions.
7. Personal Belongings
If you have a bag, please leave it at the storage area in the lobby before joining.




Tuho
(Arrow Throwing)
The team that throws more arrows into the jar wins.
Rules
Stand behind the line and throw your arrows into the jars in front of you.
Points
Each person gets 5 throws. Points vary depending on the size of the jar. bounds.
To Win
The team with the highest total score wins.
Warning!
If you cross the line while throwing, the shot will result in a failure.

Jegichagi
(Korean Hacky Sack)
The team that kicks the Jegi consecutively in the air the most wins.
Rules
Players compete 1-on-1 to see how many consecutive kicks they can perform before the Jegi hits the ground.
Warning!
You are not allowed to catch the Jegi with your hands. However, if the difficulty is too high, you may negotiate the rules with the opposing team.
Time Limit
5 minutes.

Yutnori
(Stick Throwing)
Throw four Yut sticks and earn points based on how they land.
Rules
"Do" = 4 pts / "Ge" = 8 pts / "Geol" = 12 pts / "Yut" = 16 pts / "Mo" = 20 pts.
To Win
All team members take turns throwing, and the team with the highest total score wins.


Young-hee
Doll Fetch
(Tag Game)
A speed game where you must grab the Young-hee doll when your number is called.
Rules
Teams stand in lines facing each other. Each member is assigned a number.
The Race
When the Game Master calls a random number, the players with that number must sprint to grab the doll in the center
To Win
The team that grabs the doll faster earns a point. The team with the most points within the time limit wins.

Alkkagi
(Stone Flicking)
The team that successfully pushes more pieces into the opponent's territory wins.
Rules
Place your piece on the starting line and flick it with your finger toward the opponent’s side.
Strategy
You can knock your own pieces to push them further or knock opponents' pieces out of bounds.
Turns
Teams take turns one by one.
Warning!
Pieces landing on the pink line do not count as points. You must follow the turn order.

Biseokchigi
(Stone Hitting)
The team that earns the most points by throwing stones at a target wins.
Rules
One player from each team stands at the line and throws their stone toward the target shapes.
Warning!
You fail if you touch any other stones already on the ground.
Point
Depending on the shape the stone lands in, you earn 50, 30, or 10 points.

Running Bingo
Each team starts from a designated starting line. Players run to a bingo board marked on the ground and place one cone at a time. The first team to complete a bingo wins.
Rules
Each team lines up in a single file behind the starting line. At the leader’s signal of “Start!”, one member from each team runs out in turn. The running participant chooses one square on the bingo board, places one cone, and immediately returns to the starting line. Once they return, the next team member starts running.
Warning!
Only one person may move at a time, and only one cone may be placed per turn. A cone cannot be placed on a square that already has another team’s cone.

Three Legged Race
Each team forms three pairs, with two players per pair.
Rules
Tie the two players’ legs together. Line up at the starting line and start on the signal. Run to the turning point, circle it, and tag the next pair. The team whose last pair crosses the finish line first wins.
Points
The game is played as a best-of-three match.The winning team receives 100 points, and the losing team receives 70 points.



Dalgona Challenge
Rules
if you cut out the shape correctly from your Dalgona take it to the Dalgona booth and show it to a Pink Soldier to receive bonus points. The shape of the Dalgona is given at random.
Warning
Each successful participant can earn 20 points.
If you fail, **no points will be awarded.

Bridge
Challenge
Rules
Step onto the stepping stones and jump forward by choosing one side at a time. One side is safe, and the other has a hole. If you land on a hole, the attempt fails. If you succeed, you may move on to the next step.
Scoring
1 person succeeds: 120 points
2 people succeed: 100 points
3 people succeed: 80 points
4 people succeed: 60 points

Hashtag Challenge
Rules
Use the following hashtags
#squidgame #squidgamedallas #kbuddy_dfw
TikTok
Record a reel video, add the hashtags, and upload it.
Upload a photo or video with the hashtags.



Ttakkji-chigi
(Tile Flipping)
A game where you win by flipping your opponent's Ttakkji (paper tile).
Rules
Slam your Ttakkji onto the one on the ground. If the opponent's tile flips over, you win.
Warning!
Do not touch the opponent’s Ttakkji with your hands.

Gonggi-noli (Stone Picking)
The goal is to successfully complete all 5 levels using 5 Gonggi stones. Place 5 stones on the ground, toss one into the air, and catch it after picking up the other stones from the floor before the tossed one falls.
Level 1
Pick up the stones one by one while tossing one stone.
Level 5
Toss all 5 stones, catch them on the back of your hand, toss them again, and catch them all in your palm.
Rule
All 5 players must complete Level 1 to proceed to Level 5.
To Win
The team with the highest total score wins.
Warning!
You fail if you touch any other stones on the ground while picking one up.
